Worm's-eye skyscraper
Standing at the foot of a tower and looking up. Verticals rush toward a point above the frame.
mode 3 · horizon 85 · spacing 24 · aspect 3/4 · vps 0,85;100,85;50,-40
Open this gridA free online three-point perspective grid for drawing buildings from below or above. It opens in a worm's-eye view; switch to bird's-eye with one click, drag the third vanishing point, and export the guide.
Drag the two handles on the horizon for the left and right faces, and the third handle for how steeply the verticals converge. Scroll to zoom out and reach points outside the canvas.
Each setup loads its exact parameters into the tool above. Tall subjects use the Portrait canvas.
Standing at the foot of a tower and looking up. Verticals rush toward a point above the frame.
mode 3 · horizon 85 · spacing 24 · aspect 3/4 · vps 0,85;100,85;50,-40
Open this gridLooking down on streets and rooftops from a drone or a high window. Verticals fall toward a point below.
mode 3 · horizon 15 · spacing 24 · vps 0,15;100,15;50,140
Open this gridA subtle third point far above the frame. Good when you want height without a fisheye feel.
mode 3 · horizon 70 · spacing 24 · vps -20,70;120,70;50,-50
Open this gridNearly straight down onto a city or a crowd. The horizon sits at the very top of the canvas.
mode 3 · horizon 5 · spacing 20 · vps 10,5;90,5;50,110
Open this gridThe building sits to one side of the frame, so the third point is shifted too. Feels more like a real photo.
mode 3 · horizon 85 · spacing 24 · aspect 3/4 · vps -10,85;90,85;35,-30
Open this gridCharacter or monument seen from ground level, with tight spacing for detail.
mode 3 · horizon 92 · spacing 16 · vps -15,92;115,92;50,-20
Open this grid| Worm's-eye (looking up) | Bird's-eye (looking down) | |
|---|---|---|
| Horizon | Low: 75–95% of the height | High: 5–25% of the height |
| Third vanishing point | Above the canvas (Y below 0) | Below the canvas (Y above 100) |
| What you see | Undersides, towering facades, sky | Rooftops, streets, ground plane |
| Common subjects | Skyscrapers, monuments, heroic characters | City maps, crowds, game levels |
Tip: in both cases the three vanishing points form a triangle. The centre of the picture should sit inside that triangle; if it does not, the view will look skewed.
It is a 2-point grid with a third vanishing point above or below the horizon. Vertical edges converge toward that third point, which is what makes tall buildings look tall when you look up, or deep when you look down.
Above the subject, usually above the top of the canvas. In the tool its Y value is negative. Put the horizon low, around 80–90% of the canvas height.
Below the subject, usually below the bottom edge (Y above 100%). Raise the horizon toward the top of the canvas.
The third vanishing point is too close to the subject or not centred over it. Drag it further away, or line it up with the middle of the building.
Yes. Upload the photo, press "Match grid to photo" and drag the purple line pair onto two vertical edges of the building. The red and teal pairs go on the horizontal edges of each face.
When verticals stay vertical: building corners, rooms and streets at eye level.
Facades, street corners, skyscrapers and aerial city views as one-click setups.
Why verticals converge and how to construct a tower step by step.